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AI Insights · Timothy · October 2024

Top 5 io Games Performance on Unified Platform in Denmark Q3 2024

Explore the performance trends of leading io games in Denmark during Q3 2024, highlighting downloads, revenue, and active user metrics.

Top 5 io Games Performance on Unified Platform in Denmark Q3 2024

In the third quarter of 2024, io games on the unified platform in Denmark showed varied performance across downloads, revenue, and weekly active users. According to Sensor Tower data, these trends provide a glimpse into the popularity and engagement levels of these top games.

Snake Clash! from Supercent, Inc. saw fluctuating weekly revenue, peaking at around $198 in late July and again at $196 towards the end of September. Downloads reached a high of approximately 3K in early July before declining to about 1.4K by the end of August. Weekly active users started at 11.6K, peaking at around 13K in late July, and ended the quarter at approximately 11.7K.

Paper.io 2 by Voodoo experienced a decline in revenue throughout the quarter, with a notable dip to $49 in late August, before recovering slightly to $107 by the end of September. Downloads followed a similar pattern, starting at 2.7K in early July and dropping to 971 in early September, then rising again to over 2.2K by the end of the quarter. Active users decreased from 8.4K in early July to around 5.7K in early September, with a subsequent increase to about 7.9K by the end of September.

Hole.io, also from Voodoo, maintained relatively stable revenue, with slight fluctuations between $67 and $128 throughout the quarter. Downloads hovered around 2K, with minor peaks and troughs, while weekly active users remained steady, averaging around 11K throughout the period.

Agar.io from Miniclip.com showed a mixed performance. Revenue saw some highs and lows, with a peak of $123 in early July and a dip to $55 in mid-August. Downloads were modest, starting at 456 in early July and decreasing to 123 by the end of September. Weekly active users followed a similar trend, beginning at 1.2K and ending the quarter at 686.

Snake Rivals - io Snakes Games by Supersolid Ltd had a stable revenue with slight variations, peaking at $144 in late July. Downloads remained low, with a slight increase to 156 in late July, before declining to 36 by the end of September. Weekly active users started at 273, peaked at 408 in late July, and decreased to 180 by the quarter's end.

For more detailed insights into the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024